


Put simply, accuracy determines the speed at which the reticle expands and contracts back to its original state. This makes it unique, as, unlike other stats which utilize in game menus to display functionality and effect, accuracy has a clear graphical representation. In effect, this means that, while you might have say 500 bullets available, your MAG may only be 30, and thus you can only fire 30 rounds before having to reload.Īccuracy is a stat that is tied directly to a visual cue. Magazine, represented here as "MAG", is the total number of rounds that can be carried in the active magazine, the active magazine being the live source of bullets that are currently being fired. For instance, for a RPM of 300, a weapon with a given reload speed can put 300 rounds downrange in a minute. This metric is tied to the minute, so the number is the number of bullets that can be put downrange in effective combat (taking into account reload time) per minute. Rounds Per Minute, represented here using "RPM", is the speed by which a magazine is emptied. Damage can be augmented using abilities and various mounts. For instance, on average, a pistol sidearm will have less DAM than a LMG or SMG, simply due to the nature of the weapon, what the weapon is chambered for, and the power of the weapon. This is a base stat, and is tied somewhat to the type of weapon. These statistics are explained below in their relative sections.ĭamage, represented here using "DMG", is the relative damage dealt to an enemy from a weapon. On this wiki, each weapon page has the following attributes: DAM, RPM, MAG, Accuracy, Stability, Optimal Range, Average Stat, and Reload Speed. This algorithm is, as of yet, uncracked, though the base stats can be figured relatively easily. There is a set range (usually +/-5 to 15 points, though there are significant outliers) within which weapons can scale their statistics, and weapons also seem to scale within a base increase per level.

The first thing Agents should know about the following statistics is that, while they might seem random, they are actually based on a base stat determined by the developers.
